﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#if XNA
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;
#else
using SilverArcade.SilverSprite;
using SilverArcade.SilverSprite.Graphics;
using SilverArcade.SilverSprite.Content;
using SilverArcade.SilverSprite.Input;
#endif

namespace CakeAnimation
{

    public class AnimationContext
    {
        public float DeltaTime;

        // Todo: remove these
        public SpriteBatch Sb;
        public ContentManager Content;

        internal Vector2 GetWindowScale()
        {
            return Vector2.One;
        }
    }
}
